ITRI Wins 2018 Edison Awards with FDER
HSINCHU, Taiwan - The Industrial Technology Research Institute (ITRI), Taiwan’s largest applied research institution, won Silver in the Applied Technology/Commercial Safety category at 2018 Edison Awards with its Fluid-Driven Emergency Rescuer (FDER) technology...
World’s First Security Solutions from Taiwan to Launch at ISC West 2018
With the theme “Safeguard Your Security,” the Taiwan External Trade Development Council (TAITRA), Taiwan’s foremost trade promotion organization, will provide a first look at cutting-edge security innovations from EverFocus, GeoVision, PLANET and VIVOTEK at an April 11 press conference at ISC West 2018...
AAEON Honored by Vision Systems Design 2018 Innovators Awards Program
TAIPEI, Taiwan – AAEON announced that the compny has been honored with a 2018 Vision Systems Design Award. The accolade recognizes the BOXER-6640M as one of the best solutions available in the machine vision sector. The bronze-level award...
TrendForce Announced the Top Ten LED Package Suppliers Worldwide, MLS Climbed to the Fourth
The LED packaging market has witnessed steady growth over the past year, says LEDinside, a division of TrendForce. According to LEDinside’s latest industry report, the annual revenue of global LED package market was US$15.975 billion in 2016, and reached US$18...
Acer and Taiwan’s CDC Collaborate in the Development of a Flu Forecast Platform based on AI
TAIPEI, Taiwan - Acer announced today that the company have collaborated with Taiwan’s Centers for Disease Control (CDC) in the development of a flu forecast platform based on AI. Through the use of AI and big data analytics, Acer and Taiwan’s CDC are capable of predicting the pattern and potential spread of influenza over the next four weeks...
AR and VR Consumer Content and Apps Market Hits $3.2 Billion in 2017, IHS Markit Says
There was good progress in the combined virtual reality (VR) and augmented reality (AR) market in 2017, as a growing user base invested in more content, apps and out-of-home VR entertainment. The global market for consumer AR and VR content and apps grew by 72 percent, reaching $3...