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iST Invests BTL to Enter Compulsory Certification Market in China

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Published: Oct 07,2016

 

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MediaTek Debuts Smartphone Design Training Program to Support ‘Make in India’ Initiative

HSINCHU, Taiwan – MediaTek today announced a Smartphone Design-Training program to foster and develop talent for India’s fast-growing handset industry. The training program, created in collaboration with the Ministry of Electronics and Information Technology (MeitY), India, Indian Cellular Association (ICA) and the Ministry of Economic Affairs (MOEA), Taiwan, will propel the ‘Make in India’ initiative...

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Wafer Size to Dominated by 300mm and to Continue Increasing Through 2020

According to IC Insights’ Global Wafer Capacity 2016-2020 report that worldwide capacity by wafer size was dominated by 300mm wafers in 2015 and is forecast to continue increasing through 2020, the ambitious goals to put 450mm wafers to use have been scaled back due to enormous financial and technology hurdles...

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Worldwide Device Shipments to Decline for Second Year in a Row

Gartner, Inc. said worldwide combined shipments for devices (PCs, tablets, ultramobiles and mobile phones) are expected to decline 3 percent in 2016. This will mark the second consecutive year of decline. The global devices market fell by 0...

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Pepper Robot Officially Start on Duty in Taiwan

TAIPEI, Taiwan – Pepper, a service robot which made by Softbank and Foxconn, officially stepped into the commercial use in Taiwan from this month. Including the First Bank, Cathay Life Insurance and Asia-Pacific Telecom(APT) all enabled their Pepper staffs in these two days, use this human-like robot to provide basic consultation services for the customers...

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Samsung to Acquire Viv, the Open Artificial Intelligence Platform Provider

Samsung Electronics today announced that it has agreed to acquire Viv Labs, Inc., the intelligent interface to everything. Viv has developed a open artificial intelligence (AI) platform that gives third-party developers the power to use and build conversational assistants and integrate a natural language-based interface into renowned applications and services...

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Consumer Spending on Virtual Reality Entertainment to Hit $3.3 Billion by 2020

According to IHS Markit, the installed base of VR headsets will increase from 4 million in 2015 to 81 million in 2020. That same year, consumer spending on VR headsets will reach $7.9 billion and spending on VR entertainment will hit $3...

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