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Visedo and TECO Sign Partnership Technology Agreement to Enhance Heavy EV Motor Business

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Published: May 12,2017

 

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Google, Qualcomm, Microsoft, IBM and Nvidia Join the AI Technologies Workshop in Taipei

With AI (Artificial Intelligence) becoming increasingly pervasive these days, Taiwan`s IDB (Industrial Development Bureau) of MOEA (Ministry of Economic Affairs) organize keynotes and a panel session for the AI Technologies and Trends Workshop held in Taipei on May 10...

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Partners from 22 Countries Attended Moldex3D FY’17 EMEA Channel Partner Meeting

Moldex3D FY’17 EMEA Channel Partner Meeting organized by CoreTech System (Moldex3D) has just been held in Utrecht, The Netherlands on April 19 and 20. Channel partners from 22 countries attended this meeting and brought valuable experience and feedback about the EMEA market...

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TSMC’s Net Revenues for April 2017 Decreases of 33.8% from March

TAIPEI, Taiwan - TSMC yesterday announced its net revenues for April 2017, were approximately NT$56.87 billion, a decrease of 33.8 percent from March 2017 and a decrease of 14.9 percent from April 2016. However, its revenues for January through April 2017 totaled NT$290...

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NVIDIA Delivers New Deep Learning Software Tools for Developers

To help developers meet the growing complexity of deep learning, NVIDIA today announced new tools for software development community. This includes a significant update to the NVIDIA SDK, which includes software libraries and tools for developers building AI-powered applications...

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Sharp Decline in Revenues for Taiwanese PC Firms in April

TAIPEI, Taiwan - Taiwanese brand name PC manufacturers Acer and ASUS yesterday announced their April revenues, and with declining revenues of 35.4% and 40%, the two companies' revenues are now at their lowest levels for this year...

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Global Market for Esports Video is Booming, with China Leading the Way

The market for esports video continues its rapid growth worldwide. Total hours viewed in the genre exceeded 6 billion globally in 2016, up 19 percent from 2015, according to a IHS Markit. Online viewing is driving the esports video market, accounting for more than 85 percent of time spent watching esports...

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