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Semiconductor Companies Leading in AI, GlobalData Says

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Published: May 07,2019

 

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Over-The-Top STBs Continue to Outperform Cable and IP STBs in 2018

Global shipment volume of cable, IP (Internet Protocol), and OTT (Over The Top) STB (Set Top Box) devices totaled 169 million units in 2018, according to Taipei-based, government-backed research institute MIC (Market Intelligence & Consulting Institute)...

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Top Three China Panel Suppliers Surpass 40% in 1Q Market Share Combined, Says TrendForce

According to the TV panel shipment report for 1Q19 by WitsView, a division of TrendForce, total shipments have reached 70.02 million units, a YoY growth of 4.2%. The first season was an offseason as always with demand clearly dropping...

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New CPU and GPU Rollouts to Trigger Replacement Demand for Gaming NB in 2020: MIC

Global gaming PC market volume is expected to total around 17 million units in 2019, 9.47 million of which will be gaming notebook PCs with 7.8% year-on-year growth while 7.56 million will be desktop PCs with 10.8% year-on-year growth, according to Taipei-based, government-backed MIC (Market Intelligence & Consulting Institute)...

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iST’s Wafer Backend Process is Now IATF 16949 Certified

iST announced today that iST’s wafer backend process fab (Hsinchu Science Park Building 2, hereinafter referred as “HSP Building 2”) is now IATF 16949:2016 automotive quality management system certified by third parties...

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Promoting AI – Microsoft and Kaohsiung City Government Host iMTduo

TAIPEI, Taiwan - Taiwan Microsoft and the Education Bureau, Kaohsiung City Government jointly hosted the largest scale iMTduo in recent years with “AI #FutureReady” as it’s main core. The event featured an in-depth discussion of Taiwan's higher education as well as the nation’s policies for basic education in response to the rising tide of AI...

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Nearly 60% of Taiwan’s Gamers Have Watched Others’Live Online Gameplay

Taipei-based, government-backed research institute MIC (Market Intelligence & Consulting Institute) conducted a research on digital game players from October 1 to 5, 2018. The number of effective samples was 1,068 with 95% confidence level and 3% marginal error...

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